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File:Pen.png
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This page needs revising!
The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example. The revision reason is: "This page is outdated, connects to broken links, and is deathly empty." Marked by: "Ratvar"
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Items
{{#if:Cable Coil|}}
{{#if:|
{{#if:|CableCoils.png|Cable Coil}} Cable Coil
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Found in: Engineering, under floor tiles. Used for: Laying electrical wires, building things that use electronics. Also found in consoles and computers. Strategy: Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs.
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Contents
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Description
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{{{contents}}}
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Comes in many fun colors. Can be laid down on plating to distribute electrical power. Can also be connected to adjacent tiles straight and diagonally. Read the guide to wiring to see how. Make sure you have insulated gloves on (or turn the power off) before attempting to connect live wires. (Many a assistant learned the hard way.)
By using wires in hand, you can turn them into File:Cablecuffs.png, which are makeshift restraints used to tie someone down.
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| {{#if:Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs.|
{{#if:|CableCoils.png|Cable Coil}} Cable Coil
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Found in: Engineering, under floor tiles. Used for: Laying electrical wires, building things that use electronics. Also found in consoles and computers. Strategy: Wire is a resource, and can be used in many constructions and to lay down power lines. Make sure all APCs are connected to the main lines with wires, or you'll have black outs.
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Description
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{{#if:Comes in many fun colors. Can be laid down on plating to distribute electrical power. Can also be connected to adjacent tiles straight and diagonally. Read the guide to wiring to see how. Make sure you have insulated gloves on (or turn the power off) before attempting to connect live wires. (Many a assistant learned the hard way.)
By using wires in hand, you can turn them into File:Cablecuffs.png, which are makeshift restraints used to tie someone down.|Comes in many fun colors. Can be laid down on plating to distribute electrical power. Can also be connected to adjacent tiles straight and diagonally. Read the guide to wiring to see how. Make sure you have insulated gloves on (or turn the power off) before attempting to connect live wires. (Many a assistant learned the hard way.)
By using wires in hand, you can turn them into File:Cablecuffs.png, which are makeshift restraints used to tie someone down.|No description}}
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| {{#if:Laying electrical wires, building things that use electronics. Also found in consoles and computers.|
{{#if:|CableCoils.png|Cable Coil}} Cable Coil
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Found in: Engineering, under floor tiles. Used for: Laying electrical wires, building things that use electronics. Also found in consoles and computers.
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Description
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{{#if:Comes in many fun colors. Can be laid down on plating to distribute electrical power. Can also be connected to adjacent tiles straight and diagonally. Read the guide to wiring to see how. Make sure you have insulated gloves on (or turn the power off) before attempting to connect live wires. (Many a assistant learned the hard way.)
By using wires in hand, you can turn them into File:Cablecuffs.png, which are makeshift restraints used to tie someone down.|Comes in many fun colors. Can be laid down on plating to distribute electrical power. Can also be connected to adjacent tiles straight and diagonally. Read the guide to wiring to see how. Make sure you have insulated gloves on (or turn the power off) before attempting to connect live wires. (Many a assistant learned the hard way.)
By using wires in hand, you can turn them into File:Cablecuffs.png, which are makeshift restraints used to tie someone down.|No description}}
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| {{#if:Cable Coil|
{{#if:|CableCoils.png|{{#ifexist: File:CableCoils.png| Cable Coil}}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Power Cell|}}
{{#if:High-Capacity Power Cell|}}
{{#if:Super-Capacity Power Cell|}}
{{#if:Hyper-Capacity Power Cell|}}
{{#if:|
{{#if:|Power_cell.png|Power Cell}} Power Cell
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Found in: Cargo, Engineering, R&D, inside APCs, inside Space Heaters, inside some powered items. Note removing power cells typically shuts down power for that object. Used for: Building things that use electricity, and powering tools. Strategy: Used to power APCs, cyborgs and various electrical equipment.
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Contents
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Description
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{{{contents}}}
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Can be recharged in a File:Cellcharger.png Cell Charger. Comes in five varieties:
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| {{#if:Used to power APCs, cyborgs and various electrical equipment.|
{{#if:|Power_cell.png|Power Cell}} Power Cell
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Found in: Cargo, Engineering, R&D, inside APCs, inside Space Heaters, inside some powered items. Note removing power cells typically shuts down power for that object. Used for: Building things that use electricity, and powering tools. Strategy: Used to power APCs, cyborgs and various electrical equipment.
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| {{#if:Building things that use electricity, and powering tools.|
{{#if:|Power_cell.png|Power Cell}} Power Cell
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Found in: Cargo, Engineering, R&D, inside APCs, inside Space Heaters, inside some powered items. Note removing power cells typically shuts down power for that object. Used for: Building things that use electricity, and powering tools.
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| {{#if:Power Cell|
{{#if:|Power_cell.png|{{#ifexist: File:Power_cell.png| Power Cell}}|no image}}
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| The item needs to have the name defined. }} }} }} }}
Tools
{{#if:RCD|}}
{{#if:|Rcd_0.png|Rapid Construction Device (RCD)}} Rapid Construction Device (RCD)
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Found in: Engineering, R&D after Advanced Engineering is researched. Used for: Making and destroying walls, doors, and floors.
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Description
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{{#if:An experimental device which can build, or deconstruct areas rapidly. This is held in the EVA for emergencies (and is the Chief Engineer's responsibility). However they can be made in hacked autolathes as well.
Use this tool in hand to open a radial menu, where you can choose mode and change many settings, such as airlock access, airlock type and window type. Then click on an area or object with it to utilize the set settings.
[Show/hide] Ammunition Costs:
Building:
- Floors - 2 Ammo
- Walls - 16 Ammo
- Walls (on a girder) - 8 Ammo
- Grille - 4 Ammo
- Window - 8 Ammo
- Reinforced Window - 12 Ammo
- Airlock - 16 Ammo for non-windowed, 20 for windowed
Deconstructing:
- Girders - 13 Ammo
- Walls - 26 Ammo (Only cyborg or mech RCDs can deconstruct reinforced walls. All RCDs can deconstruct standard walls.)
- Floor tiles - 33 Ammo
- Grilles - 4 Ammo
- Windows - 8 Ammo
- Airlocks - 32 Ammo
Can be loaded with Compressed Matter Cartridges and regular metal and glass sheets. One Cartridge holds 40 units, with 160 being the maximum. Be forewarned that changing RCD mode can cause it to emit sparks, which can cause fires in plasma-rich environiments.
It also can robust the shit out people. Or AIs, if needed.
- Can be upgraded with an RCD advanced design disk, which can be printed from the engineering protolathe after research. This lets the RCD create:
- Can also be upgraded with an Advanced RCD silo link upgrade, which can be printed from the engineering protolathe after research. With this upgrade, the RCD can be used on an Ore Silo to permanently link it. Afterwards, the RCD will pull materials directly from that silo, and will no longer need to be reloaded manually.|An experimental device which can build, or deconstruct areas rapidly. This is held in the EVA for emergencies (and is the Chief Engineer's responsibility). However they can be made in hacked autolathes as well.
Use this tool in hand to open a radial menu, where you can choose mode and change many settings, such as airlock access, airlock type and window type. Then click on an area or object with it to utilize the set settings.
[Show/hide] Ammunition Costs:
Building:
- Floors - 2 Ammo
- Walls - 16 Ammo
- Walls (on a girder) - 8 Ammo
- Grille - 4 Ammo
- Window - 8 Ammo
- Reinforced Window - 12 Ammo
- Airlock - 16 Ammo for non-windowed, 20 for windowed
Deconstructing:
- Girders - 13 Ammo
- Walls - 26 Ammo (Only cyborg or mech RCDs can deconstruct reinforced walls. All RCDs can deconstruct standard walls.)
- Floor tiles - 33 Ammo
- Grilles - 4 Ammo
- Windows - 8 Ammo
- Airlocks - 32 Ammo
Can be loaded with Compressed Matter Cartridges and regular metal and glass sheets. One Cartridge holds 40 units, with 160 being the maximum. Be forewarned that changing RCD mode can cause it to emit sparks, which can cause fires in plasma-rich environiments.
It also can robust the shit out people. Or AIs, if needed.
- Can be upgraded with an RCD advanced design disk, which can be printed from the engineering protolathe after research. This lets the RCD create:
- Can also be upgraded with an Advanced RCD silo link upgrade, which can be printed from the engineering protolathe after research. With this upgrade, the RCD can be used on an Ore Silo to permanently link it. Afterwards, the RCD will pull materials directly from that silo, and will no longer need to be reloaded manually.|No description}}
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{{#if:ARCD|}}
Description
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{{#if:The ARCD is a RCD, except it can construct and deconstruct items from a distance like the mech RCD. Unfortunately, short of serious admin fuckery, it cannot be obtained through normal play.|The ARCD is a RCD, except it can construct and deconstruct items from a distance like the mech RCD. Unfortunately, short of serious admin fuckery, it cannot be obtained through normal play.|No description}}
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{{#if:RPD|}}
{{#if:|Rpd.png|Rapid Piping Device (RPD)}} Rapid Piping Device (RPD)
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Found in: Atmospherics, R&D after Experimental Tools has been researched Used for: Dispensing pipes
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Description
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{{#if:The replacement of the old pipe dispenser, it can manufacture and deconstruct several different pipes and atmospherics objects. Does not consume ammo. Most often used for spamming a shit ton of volume pumps or vents.
[Show/hide] Buildable Items:
- Pipes
- Manifolds
- Manual Valves
- Digital Valves
- 4-Way Manifolds
- Layer Manifolds
- Connectors
- Unary Vents
- Gas Pumps
- Passive Gates
- Volume Pumps
- Scrubbers
- Injectors
- Meters
- Gas Filters
- Gas Mixers
- Heat Exchange Pipes
- Heat Exchange Manifolds
- Heat Exchange 4-Way Manifolds
- Heat Exchange Junctions
- Unary Heat Exchange Pipes
- Disposal Pipe
- Disposal Junction
- Disposal Y-Junction
- Disposal Sort Junction
- Disposal Trunk
- Disposal Bin
- Disposal Outlet
- Disposal Chute
- Transit Straight Tube
- Transit Straight Tube With Crossing
- Transit Curved Tube
- Transit Diagonal Tube
- Transit Diagonal Tube With Crossing
- Transit Junction
- Through Tube Station
- Terminus Tube Station
- Transit Tube Pod
The interface can be used to toggle wrenching, painting, and pipe destruction on and off.|The replacement of the old pipe dispenser, it can manufacture and deconstruct several different pipes and atmospherics objects. Does not consume ammo. Most often used for spamming a shit ton of volume pumps or vents.
[Show/hide] Buildable Items:
- Pipes
- Manifolds
- Manual Valves
- Digital Valves
- 4-Way Manifolds
- Layer Manifolds
- Connectors
- Unary Vents
- Gas Pumps
- Passive Gates
- Volume Pumps
- Scrubbers
- Injectors
- Meters
- Gas Filters
- Gas Mixers
- Heat Exchange Pipes
- Heat Exchange Manifolds
- Heat Exchange 4-Way Manifolds
- Heat Exchange Junctions
- Unary Heat Exchange Pipes
- Disposal Pipe
- Disposal Junction
- Disposal Y-Junction
- Disposal Sort Junction
- Disposal Trunk
- Disposal Bin
- Disposal Outlet
- Disposal Chute
- Transit Straight Tube
- Transit Straight Tube With Crossing
- Transit Curved Tube
- Transit Diagonal Tube
- Transit Diagonal Tube With Crossing
- Transit Junction
- Through Tube Station
- Terminus Tube Station
- Transit Tube Pod
The interface can be used to toggle wrenching, painting, and pipe destruction on and off.|No description}}
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{{#if:RLD|}}
{{#if:|
{{#if:|Rld.png|Rapid Light Dispenser (RLD)}} Rapid Light Dispenser (RLD)
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Found in: Admin fuckery. A miniature version can also be researched using the B.E.P.I.S. Used for: Lighting up an area Strategy: A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges.
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Contents
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Description
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{{{contents}}}
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The RLD has 3 different modes:
- Permanent Light Collection: The RLD can attach lights to the floor or to the wall. These lights will burn forever as long as the APC in the room is powered.
- Light Launcher: The RLD launches glowsticks at a distance
- Deconstruct: Tears apart wall/floor lights
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| {{#if:A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges.|
{{#if:|Rld.png|Rapid Light Dispenser (RLD)}} Rapid Light Dispenser (RLD)
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Found in: Admin fuckery. A miniature version can also be researched using the B.E.P.I.S. Used for: Lighting up an area Strategy: A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges.
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Description
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{{#if:The RLD has 3 different modes:
- Permanent Light Collection: The RLD can attach lights to the floor or to the wall. These lights will burn forever as long as the APC in the room is powered.
- Light Launcher: The RLD launches glowsticks at a distance
- Deconstruct: Tears apart wall/floor lights|The RLD has 3 different modes:
- Permanent Light Collection: The RLD can attach lights to the floor or to the wall. These lights will burn forever as long as the APC in the room is powered.
- Light Launcher: The RLD launches glowsticks at a distance
- Deconstruct: Tears apart wall/floor lights|No description}}
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| {{#if:Lighting up an area|
{{#if:|Rld.png|Rapid Light Dispenser (RLD)}} Rapid Light Dispenser (RLD)
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Found in: Admin fuckery. A miniature version can also be researched using the B.E.P.I.S. Used for: Lighting up an area
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Description
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{{#if:The RLD has 3 different modes:
- Permanent Light Collection: The RLD can attach lights to the floor or to the wall. These lights will burn forever as long as the APC in the room is powered.
- Light Launcher: The RLD launches glowsticks at a distance
- Deconstruct: Tears apart wall/floor lights|The RLD has 3 different modes:
- Permanent Light Collection: The RLD can attach lights to the floor or to the wall. These lights will burn forever as long as the APC in the room is powered.
- Light Launcher: The RLD launches glowsticks at a distance
- Deconstruct: Tears apart wall/floor lights|No description}}
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| {{#if:Rapid Light Dispenser (RLD)|
| The item needs to have the name defined. }} }} }} }}
{{#if:Crowbar|}}
{{#if:|
{{#if:|Crowbar.png|Crowbar}} Crowbar
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Found in: Engineering, most toolboxes Used for: Prying stuff Strategy: Crowbars can open unpowered doors, remove floor tiles, and pry things.
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Contents
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Description
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{{{contents}}}
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The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers, machines, and airlocks. It will open powered down doors and fire doors. You can also use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut.
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| {{#if:Crowbars can open unpowered doors, remove floor tiles, and pry things.|
{{#if:|Crowbar.png|Crowbar}} Crowbar
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Found in: Engineering, most toolboxes Used for: Prying stuff Strategy: Crowbars can open unpowered doors, remove floor tiles, and pry things.
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Description
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{{#if:The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers, machines, and airlocks. It will open powered down doors and fire doors. You can also use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut.|The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers, machines, and airlocks. It will open powered down doors and fire doors. You can also use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut.|No description}}
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| {{#if:Prying stuff|
{{#if:|Crowbar.png|Crowbar}} Crowbar
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Found in: Engineering, most toolboxes Used for: Prying stuff
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Description
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{{#if:The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers, machines, and airlocks. It will open powered down doors and fire doors. You can also use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut.|The crowbar can pry open things or pry closed things and is used in deconstructing objects like computers, machines, and airlocks. It will open powered down doors and fire doors. You can also use it to remove floor tiles, especially useful when they are damaged or you believe wires have been cut.|No description}}
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| {{#if:Crowbar|
{{#if:|Crowbar.png|{{#ifexist: File:Crowbar.png| Crowbar}}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Screwdriver|}}
{{#if:|
{{#if:|Screwdriver tool.png|Screwdriver}} Screwdriver
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Found in: Engineering, most toolboxes Used for: Construction and deconstruction Strategy: Almost every machine requires a screwdriver to build it or take it apart.
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Contents
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Description
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{{{contents}}}
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A simple and ubiquitous tool. Everything from APCs to windows to computers and machines can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon.
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| {{#if:Almost every machine requires a screwdriver to build it or take it apart.|
{{#if:|Screwdriver tool.png|Screwdriver}} Screwdriver
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Found in: Engineering, most toolboxes Used for: Construction and deconstruction Strategy: Almost every machine requires a screwdriver to build it or take it apart.
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Description
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{{#if:A simple and ubiquitous tool. Everything from APCs to windows to computers and machines can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon.|A simple and ubiquitous tool. Everything from APCs to windows to computers and machines can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon.|No description}}
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| {{#if:Construction and deconstruction|
{{#if:|Screwdriver tool.png|Screwdriver}} Screwdriver
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Found in: Engineering, most toolboxes Used for: Construction and deconstruction
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Description
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{{#if:A simple and ubiquitous tool. Everything from APCs to windows to computers and machines can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon.|A simple and ubiquitous tool. Everything from APCs to windows to computers and machines can be unscrewed. Grilles can be unscrewed and pulled away instead of broken. A screwdriver to the eyes is a dangerous weapon.|No description}}
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| {{#if:Screwdriver|
{{#if:|Screwdriver tool.png|{{#ifexist: File:Screwdriver tool.png| Screwdriver}}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Wirecutters|}}
{{#if:|
{{#if:|Wirecutters.png|Wirecutters}} Wirecutters
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Found in: Engineering, most toolboxes Used for: Removing wires Strategy: One quick snip and you can remove wires from any machine, security camera, or from the floor. Make sure to wear gloves if the wires are energized.
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Contents
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Description
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{{{contents}}}
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More or less an undo tool with wires. Can be used to disable cameras after unscrewing the panel. Can also be used to deconstruct grilles instantly or remove wires from machine/computer frames.
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| {{#if:One quick snip and you can remove wires from any machine, security camera, or from the floor. Make sure to wear gloves if the wires are energized.|
{{#if:|Wirecutters.png|Wirecutters}} Wirecutters
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Found in: Engineering, most toolboxes Used for: Removing wires Strategy: One quick snip and you can remove wires from any machine, security camera, or from the floor. Make sure to wear gloves if the wires are energized.
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Description
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{{#if:More or less an undo tool with wires. Can be used to disable cameras after unscrewing the panel. Can also be used to deconstruct grilles instantly or remove wires from machine/computer frames.|More or less an undo tool with wires. Can be used to disable cameras after unscrewing the panel. Can also be used to deconstruct grilles instantly or remove wires from machine/computer frames.|No description}}
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| {{#if:Removing wires|
{{#if:|Wirecutters.png|Wirecutters}} Wirecutters
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Found in: Engineering, most toolboxes Used for: Removing wires
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Description
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{{#if:More or less an undo tool with wires. Can be used to disable cameras after unscrewing the panel. Can also be used to deconstruct grilles instantly or remove wires from machine/computer frames.|More or less an undo tool with wires. Can be used to disable cameras after unscrewing the panel. Can also be used to deconstruct grilles instantly or remove wires from machine/computer frames.|No description}}
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| {{#if:Wirecutters|
{{#if:|Wirecutters.png|{{#ifexist: File:Wirecutters.png| Wirecutters}}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Wrench|}}
{{#if:|
{{#if:|Wrench.png|Wrench}} Wrench
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Found in: Engineering, medical, mechanical toolboxes Used for: Deconstruction, attaching bolts Strategy: Wrenches are usually used to take things apart, like wall girders, or tables. They either fasten bolts, or take apart bolts.
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Contents
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Description
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{{{contents}}}
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This tool is used more to take the station apart than to put it together. Most departments need one to secure some machine or another. There's also a medical version for when you need a medical wrench.
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| {{#if:Wrenches are usually used to take things apart, like wall girders, or tables. They either fasten bolts, or take apart bolts.|
{{#if:|Wrench.png|Wrench}} Wrench
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Found in: Engineering, medical, mechanical toolboxes Used for: Deconstruction, attaching bolts Strategy: Wrenches are usually used to take things apart, like wall girders, or tables. They either fasten bolts, or take apart bolts.
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Description
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{{#if:This tool is used more to take the station apart than to put it together. Most departments need one to secure some machine or another. There's also a medical version for when you need a medical wrench.|This tool is used more to take the station apart than to put it together. Most departments need one to secure some machine or another. There's also a medical version for when you need a medical wrench.|No description}}
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| {{#if:Deconstruction, attaching bolts|
{{#if:|Wrench.png|Wrench}} Wrench
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Found in: Engineering, medical, mechanical toolboxes Used for: Deconstruction, attaching bolts
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Description
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{{#if:This tool is used more to take the station apart than to put it together. Most departments need one to secure some machine or another. There's also a medical version for when you need a medical wrench.|This tool is used more to take the station apart than to put it together. Most departments need one to secure some machine or another. There's also a medical version for when you need a medical wrench.|No description}}
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| {{#if:Wrench|
{{#if:|Wrench.png|{{#ifexist: File:Wrench.png| Wrench}}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Welding Tool|}}
{{#if:|
{{#if:|Welder.png|Welding Tool}} Welding Tool
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Found in: Engineering, mechanical toolboxes Used for: Sealing airlocks, construction and deconstruction Strategy: You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. You can also weld shut doors and lockers. It is useless when out of fuel.
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Contents
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Description
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{{{contents}}}
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A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion. Be sure to use eye protection unless you like slowly going blind.
You can get an industrial version with double fuel capacity.
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| {{#if:You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. You can also weld shut doors and lockers. It is useless when out of fuel.|
{{#if:|Welder.png|Welding Tool}} Welding Tool
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Found in: Engineering, mechanical toolboxes Used for: Sealing airlocks, construction and deconstruction Strategy: You can cut all manner of things apart, from lockers (open locker, click while lit) to walls. You can also weld shut doors and lockers. It is useless when out of fuel.
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Description
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{{#if:A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion. Be sure to use eye protection unless you like slowly going blind.
You can get an industrial version with double fuel capacity.|A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion. Be sure to use eye protection unless you like slowly going blind.
You can get an industrial version with double fuel capacity.|No description}}
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| {{#if:Sealing airlocks, construction and deconstruction|
{{#if:|Welder.png|Welding Tool}} Welding Tool
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Found in: Engineering, mechanical toolboxes Used for: Sealing airlocks, construction and deconstruction
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Description
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{{#if:A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion. Be sure to use eye protection unless you like slowly going blind.
You can get an industrial version with double fuel capacity.|A must have for engineers. Most modifications you make to the station will require this tool. It does have an open flame, so it will light everything from cigarettes to plasma. Use it as a weapon against weeds and vines. Don't refuel it when lit unless you want an explosion. Be sure to use eye protection unless you like slowly going blind.
You can get an industrial version with double fuel capacity.|No description}}
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| {{#if:Welding Tool|
{{#if:|Welder.png|{{#ifexist: File:Welder.png| Welding Tool}}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Industrial Welding Tool|}}
{{#if:|
{{#if:|Induswelder.png|Industrial Welding Tool}} Industrial Welding Tool
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Found in: Engineering, Cargo Used for: Welding stuff more often Strategy: You can weld objects with this like you would with a regular welder. You don't have to refuel it as often.
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Contents
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Description
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{{{contents}}}
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It's a welding tool, but it has double the fuel capacity.
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| {{#if:You can weld objects with this like you would with a regular welder. You don't have to refuel it as often.|
{{#if:|Induswelder.png|Industrial Welding Tool}} Industrial Welding Tool
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Found in: Engineering, Cargo Used for: Welding stuff more often Strategy: You can weld objects with this like you would with a regular welder. You don't have to refuel it as often.
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Description
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{{#if:It's a welding tool, but it has double the fuel capacity.|It's a welding tool, but it has double the fuel capacity.|No description}}
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| {{#if:Welding stuff more often|
{{#if:|Induswelder.png|Industrial Welding Tool}} Industrial Welding Tool
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Found in: Engineering, Cargo Used for: Welding stuff more often
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Description
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{{#if:It's a welding tool, but it has double the fuel capacity.|It's a welding tool, but it has double the fuel capacity.|No description}}
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| {{#if:Industrial Welding Tool|
| The item needs to have the name defined. }} }} }} }}
{{#if:Multitool|}}
{{#if:|
{{#if:|Multitool.png|Multitool}} Multitool
|
Found in: Engineering, R&D, Cargo Used for: Hacking Strategy: Multitools are used to pulse wires while hacking anything. Having one gives you more control over the device you are hacking.
|
Contents
|
Description
|
{{{contents}}}
|
Used for hacking Airlocks, APCs, autolathes, mulebots, vending machines, and nearly anything else with a panel. See the guide to hacking for more information.
Multitools also have an in-built buffer that can be used to link machines together. This is most useful when making or fixing telecomms.
|
|
| {{#if:Multitools are used to pulse wires while hacking anything. Having one gives you more control over the device you are hacking.|
{{#if:|Multitool.png|Multitool}} Multitool
|
Found in: Engineering, R&D, Cargo Used for: Hacking Strategy: Multitools are used to pulse wires while hacking anything. Having one gives you more control over the device you are hacking.
|
Description
|
{{#if:Used for hacking Airlocks, APCs, autolathes, mulebots, vending machines, and nearly anything else with a panel. See the guide to hacking for more information.
Multitools also have an in-built buffer that can be used to link machines together. This is most useful when making or fixing telecomms.|Used for hacking Airlocks, APCs, autolathes, mulebots, vending machines, and nearly anything else with a panel. See the guide to hacking for more information.
Multitools also have an in-built buffer that can be used to link machines together. This is most useful when making or fixing telecomms.|No description}}
|
|
| {{#if:Hacking|
{{#if:|Multitool.png|Multitool}} Multitool
|
Found in: Engineering, R&D, Cargo Used for: Hacking
|
Description
|
{{#if:Used for hacking Airlocks, APCs, autolathes, mulebots, vending machines, and nearly anything else with a panel. See the guide to hacking for more information.
Multitools also have an in-built buffer that can be used to link machines together. This is most useful when making or fixing telecomms.|Used for hacking Airlocks, APCs, autolathes, mulebots, vending machines, and nearly anything else with a panel. See the guide to hacking for more information.
Multitools also have an in-built buffer that can be used to link machines together. This is most useful when making or fixing telecomms.|No description}}
|
|
| {{#if:Multitool|
{{#if:|Multitool.png|{{#ifexist: File:Multitool.png| Multitool}}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Analyzer|}}
{{#if:|
{{#if:|Analyzer.png|Analyzer}} Analyzer
|
Found in: Toolboxes Used for: Scanning the air Strategy: If you ever needed a complex readout about your current atmosphere, this is the tool for you.
|
Contents
|
Description
|
{{{contents}}}
|
Can be used to scan the atmosphere, and shows you what's inside a Canister or a pipe. The analyzer can also be added to an unscrewed Security Camera to upgrade it to an X-ray camera, or used on an anomaly to find out what frequency you need to pulse to neutralize it.
Otherwise, it functions similarly to the PDA Air Scanner.
|
|
| {{#if:If you ever needed a complex readout about your current atmosphere, this is the tool for you.|
{{#if:|Analyzer.png|Analyzer}} Analyzer
|
Found in: Toolboxes Used for: Scanning the air Strategy: If you ever needed a complex readout about your current atmosphere, this is the tool for you.
|
Description
|
{{#if:Can be used to scan the atmosphere, and shows you what's inside a Canister or a pipe. The analyzer can also be added to an unscrewed Security Camera to upgrade it to an X-ray camera, or used on an anomaly to find out what frequency you need to pulse to neutralize it.
Otherwise, it functions similarly to the PDA Air Scanner.|Can be used to scan the atmosphere, and shows you what's inside a Canister or a pipe. The analyzer can also be added to an unscrewed Security Camera to upgrade it to an X-ray camera, or used on an anomaly to find out what frequency you need to pulse to neutralize it.
Otherwise, it functions similarly to the PDA Air Scanner.|No description}}
|
|
| {{#if:Scanning the air|
{{#if:|Analyzer.png|Analyzer}} Analyzer
|
Found in: Toolboxes Used for: Scanning the air
|
Description
|
{{#if:Can be used to scan the atmosphere, and shows you what's inside a Canister or a pipe. The analyzer can also be added to an unscrewed Security Camera to upgrade it to an X-ray camera, or used on an anomaly to find out what frequency you need to pulse to neutralize it.
Otherwise, it functions similarly to the PDA Air Scanner.|Can be used to scan the atmosphere, and shows you what's inside a Canister or a pipe. The analyzer can also be added to an unscrewed Security Camera to upgrade it to an X-ray camera, or used on an anomaly to find out what frequency you need to pulse to neutralize it.
Otherwise, it functions similarly to the PDA Air Scanner.|No description}}
|
|
| {{#if:Analyzer|
{{#if:|Analyzer.png|{{#ifexist: File:Analyzer.png| Analyzer}}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:T-Ray Scanner|}}
{{#if:|
{{#if:|t-ray.gif|T-ray Scanner}} T-ray Scanner
|
Found in: Electrical toolboxes Used for: Seeing under floor tiles Strategy: If you are actually doing repair work, a T-ray scanner in your pocket will let you plan out wires and pipes.
|
Contents
|
Description
|
{{{contents}}}
|
Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring. It can also be used while on a belt or in a pocket.
|
|
| {{#if:If you are actually doing repair work, a T-ray scanner in your pocket will let you plan out wires and pipes.|
{{#if:|t-ray.gif|T-ray Scanner}} T-ray Scanner
|
Found in: Electrical toolboxes Used for: Seeing under floor tiles Strategy: If you are actually doing repair work, a T-ray scanner in your pocket will let you plan out wires and pipes.
|
Description
|
{{#if:Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring. It can also be used while on a belt or in a pocket.|Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring. It can also be used while on a belt or in a pocket.|No description}}
|
|
| {{#if:Seeing under floor tiles|
{{#if:|t-ray.gif|T-ray Scanner}} T-ray Scanner
|
Found in: Electrical toolboxes Used for: Seeing under floor tiles
|
Description
|
{{#if:Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring. It can also be used while on a belt or in a pocket.|Click on it on your hand to activate. When activated it will reveal wires and pipes under the flooring. It can also be used while on a belt or in a pocket.|No description}}
|
|
| {{#if:T-ray Scanner|
{{#if:|t-ray.gif|{{#ifexist: File:t-ray.gif| T-ray Scanner}}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Rapid Cable Layer|}}
{{#if:|
{{#if:|Rcl.png|Rapid Cable Layer}} Rapid Cable Layer
|
Found in: Engineering Used for: Laying wires Strategy: Wield it to lay pipes quickly while walking. Make painfully cursed wiring setups.
|
Contents
|
Description
|
{{{contents}}}
|
The Rapid Cable Layer can hold 90 pieces of cable. When wielded in hand, it will lay wires where you walk. When used in one hand, it can be used to manually place wires. This is useful when you need to lay wires under an object or at strange angles.
You can also make a makeshift cable layer using 15 Metal.
|
|
| {{#if:Wield it to lay pipes quickly while walking. Make painfully cursed wiring setups.|
{{#if:|Rcl.png|Rapid Cable Layer}} Rapid Cable Layer
|
Found in: Engineering Used for: Laying wires Strategy: Wield it to lay pipes quickly while walking. Make painfully cursed wiring setups.
|
Description
|
{{#if:The Rapid Cable Layer can hold 90 pieces of cable. When wielded in hand, it will lay wires where you walk. When used in one hand, it can be used to manually place wires. This is useful when you need to lay wires under an object or at strange angles.
You can also make a makeshift cable layer using 15 Metal.|The Rapid Cable Layer can hold 90 pieces of cable. When wielded in hand, it will lay wires where you walk. When used in one hand, it can be used to manually place wires. This is useful when you need to lay wires under an object or at strange angles.
You can also make a makeshift cable layer using 15 Metal.|No description}}
|
|
| {{#if:Laying wires|
{{#if:|Rcl.png|Rapid Cable Layer}} Rapid Cable Layer
|
Found in: Engineering Used for: Laying wires
|
Description
|
{{#if:The Rapid Cable Layer can hold 90 pieces of cable. When wielded in hand, it will lay wires where you walk. When used in one hand, it can be used to manually place wires. This is useful when you need to lay wires under an object or at strange angles.
You can also make a makeshift cable layer using 15 Metal.|The Rapid Cable Layer can hold 90 pieces of cable. When wielded in hand, it will lay wires where you walk. When used in one hand, it can be used to manually place wires. This is useful when you need to lay wires under an object or at strange angles.
You can also make a makeshift cable layer using 15 Metal.|No description}}
|
|
| {{#if:Rapid Cable Layer|
| The item needs to have the name defined. }} }} }} }}
{{#if:Airlock Painter|}}
{{#if:|
{{#if:|Airlock_Painter.png|Airlock Painter}} Airlock Painter
|
Found in: Engineering Used for: Painting airlocks Strategy: Put a toner in it, use it on an airlock, and select how you want it to look.
|
Contents
|
Description
|
{{{contents}}}
|
An advanced automatic airlock painter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob.
|
|
| {{#if:Put a toner in it, use it on an airlock, and select how you want it to look.|
{{#if:|Airlock_Painter.png|Airlock Painter}} Airlock Painter
|
Found in: Engineering Used for: Painting airlocks Strategy: Put a toner in it, use it on an airlock, and select how you want it to look.
|
Description
|
{{#if:An advanced automatic airlock painter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob.|An advanced automatic airlock painter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob.|No description}}
|
|
| {{#if:Painting airlocks|
{{#if:|Airlock_Painter.png|Airlock Painter}} Airlock Painter
|
Found in: Engineering Used for: Painting airlocks
|
Description
|
{{#if:An advanced automatic airlock painter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob.|An advanced automatic airlock painter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob.|No description}}
|
|
| {{#if:Airlock Painter|
{{#if:|Airlock_Painter.png|{{#ifexist: File:Airlock_Painter.png| Airlock Painter}}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Emergency Welding Tool|}}
{{#if:|
{{#if:|Emergency welding tool.png|Emergency Welding Tool}} Emergency Welding Tool
|
Found in: Emergency toolboxes Used for: Same as a regular welding tool Strategy: Use it to weld stuff in an emergency.
|
Contents
|
Description
|
{{{contents}}}
|
Functions identically to a normal welding tool, but only has 10 units of fuel.
|
|
| {{#if:Use it to weld stuff in an emergency.|
Description
|
{{#if:Functions identically to a normal welding tool, but only has 10 units of fuel.|Functions identically to a normal welding tool, but only has 10 units of fuel.|No description}}
|
|
| {{#if:Same as a regular welding tool|
Description
|
{{#if:Functions identically to a normal welding tool, but only has 10 units of fuel.|Functions identically to a normal welding tool, but only has 10 units of fuel.|No description}}
|
|
| {{#if:Emergency Welding Tool|
{{#if:|Emergency welding tool.png|{{#ifexist: File:Emergency welding tool.png| Emergency Welding Tool}}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Inducer|}}
{{#if:|
{{#if:true|File:Inducer.pngFile:Inducersci.png|[[File:File:Inducer.pngFile:Inducersci.png|64px|Inducer]]}} Inducer
|
Found in: R&D after Electromagnetic Theory has been researched Used for: Recharging machines Strategy: Use inducers to recharge essential machines or APCs when the power goes out.
|
Contents
|
Description
|
{{{contents}}}
|
You can click on a machine or an APC with an inducer to recharge it. Recharge the inducer itself by replacing the power cell within it.
|
|
| {{#if:Use inducers to recharge essential machines or APCs when the power goes out.|
Description
|
{{#if:You can click on a machine or an APC with an inducer to recharge it. Recharge the inducer itself by replacing the power cell within it.|You can click on a machine or an APC with an inducer to recharge it. Recharge the inducer itself by replacing the power cell within it.|No description}}
|
|
| {{#if:Recharging machines|
Description
|
{{#if:You can click on a machine or an APC with an inducer to recharge it. Recharge the inducer itself by replacing the power cell within it.|You can click on a machine or an APC with an inducer to recharge it. Recharge the inducer itself by replacing the power cell within it.|No description}}
|
|
| {{#if:Inducer|
| The item needs to have the name defined. }} }} }} }}
{{#if:Jaws of Life|}}
{{#if:|
{{#if:true|File:Jawsoflife.pngFile:Jawspry.png|[[File:File:Jawsoflife.pngFile:Jawspry.png|64px|Jaws of Life]]}} Jaws of Life
|
Found in: R&D after Experimental Tools has been researched Used for: Prying open doors, cutting wires, popping out floor tiles Strategy: It's a crowbar and a pair of wirecutters combined into a single tool.
|
Contents
|
Description
|
{{{contents}}}
|
While in cutting mode, you can cut wires and hack machines. While in prying mode, you can pop out floor tiles, and instantly open unpowered/fire doors. Similarly to the Fire Axe, you can pry open powered doors with a bit of effort. Performs timed actions faster than its simpler equivalents.
|
|
| {{#if:It's a crowbar and a pair of wirecutters combined into a single tool.|
Description
|
{{#if:While in cutting mode, you can cut wires and hack machines. While in prying mode, you can pop out floor tiles, and instantly open unpowered/fire doors. Similarly to the Fire Axe, you can pry open powered doors with a bit of effort. Performs timed actions faster than its simpler equivalents.|While in cutting mode, you can cut wires and hack machines. While in prying mode, you can pop out floor tiles, and instantly open unpowered/fire doors. Similarly to the Fire Axe, you can pry open powered doors with a bit of effort. Performs timed actions faster than its simpler equivalents.|No description}}
|
|
| {{#if:Prying open doors, cutting wires, popping out floor tiles|
Description
|
{{#if:While in cutting mode, you can cut wires and hack machines. While in prying mode, you can pop out floor tiles, and instantly open unpowered/fire doors. Similarly to the Fire Axe, you can pry open powered doors with a bit of effort. Performs timed actions faster than its simpler equivalents.|While in cutting mode, you can cut wires and hack machines. While in prying mode, you can pop out floor tiles, and instantly open unpowered/fire doors. Similarly to the Fire Axe, you can pry open powered doors with a bit of effort. Performs timed actions faster than its simpler equivalents.|No description}}
|
|
| {{#if:Jaws of Life|
| The item needs to have the name defined. }} }} }} }}
{{#if:Hand Drill|}}
{{#if:|
{{#if:true|File:DrillTool.pngFile:Drillbolt.png|[[File:File:DrillTool.pngFile:Drillbolt.png|64px|Hand Drill]]}} Hand Drill
|
Found in: R&D after Experimental Tools has been researched Used for: Exposing wires, securing objects Strategy: It's a screwdriver and a wrench combined into a single tool.
|
Contents
|
Description
|
{{{contents}}}
|
With the screw driver bit, you can expose wires to hack stuff. With the bolt driver bit, you can secure canisters and wrench down loose objects. Performs timed actions faster than its simpler equivalent.
|
|
| {{#if:It's a screwdriver and a wrench combined into a single tool.|
Description
|
{{#if:With the screw driver bit, you can expose wires to hack stuff. With the bolt driver bit, you can secure canisters and wrench down loose objects. Performs timed actions faster than its simpler equivalent.|With the screw driver bit, you can expose wires to hack stuff. With the bolt driver bit, you can secure canisters and wrench down loose objects. Performs timed actions faster than its simpler equivalent.|No description}}
|
|
| {{#if:Exposing wires, securing objects|
Description
|
{{#if:With the screw driver bit, you can expose wires to hack stuff. With the bolt driver bit, you can secure canisters and wrench down loose objects. Performs timed actions faster than its simpler equivalent.|With the screw driver bit, you can expose wires to hack stuff. With the bolt driver bit, you can secure canisters and wrench down loose objects. Performs timed actions faster than its simpler equivalent.|No description}}
|
|
| {{#if:Hand Drill|
| The item needs to have the name defined. }} }} }} }}
{{#if:Experimental Welding Tool|}}
{{#if:|
{{#if:|Exwelder.gif|Experimental Welding Tool}} Experimental Welding Tool
|
Found in: Chief Engineer's Toolbelt, Engineering Protolathe Used for: Welding stuff Strategy: It's a better welding tool.
|
Contents
|
Description
|
{{{contents}}}
|
This welding tool contains more fuel, welds objects quicker, and recharges fuel on its own.
|
|
| {{#if:It's a better welding tool.|
{{#if:|Exwelder.gif|Experimental Welding Tool}} Experimental Welding Tool
|
Found in: Chief Engineer's Toolbelt, Engineering Protolathe Used for: Welding stuff Strategy: It's a better welding tool.
|
Description
|
{{#if:This welding tool contains more fuel, welds objects quicker, and recharges fuel on its own.|This welding tool contains more fuel, welds objects quicker, and recharges fuel on its own.|No description}}
|
|
| {{#if:Welding stuff|
{{#if:|Exwelder.gif|Experimental Welding Tool}} Experimental Welding Tool
|
Found in: Chief Engineer's Toolbelt, Engineering Protolathe Used for: Welding stuff
|
Description
|
{{#if:This welding tool contains more fuel, welds objects quicker, and recharges fuel on its own.|This welding tool contains more fuel, welds objects quicker, and recharges fuel on its own.|No description}}
|
|
| {{#if:Experimental Welding Tool|
| The item needs to have the name defined. }} }} }} }}
{{#if:Geiger Counter|}}
{{#if:|
{{#if:|Geiger_on_1_0.png|Geiger Counter}} Geiger Counter
|
Found in: Radiation Locker Used for: Detecting Radiation Strategy: Use it on people or objects to see whats causing all the radiation poisoning.
|
Contents
|
Description
|
{{{contents}}}
|
The Geiger Counter is used to detect radiation and potentially cause radiation poisoning.
|
|
| {{#if:Use it on people or objects to see whats causing all the radiation poisoning.|
{{#if:|Geiger_on_1_0.png|Geiger Counter}} Geiger Counter
|
Found in: Radiation Locker Used for: Detecting Radiation Strategy: Use it on people or objects to see whats causing all the radiation poisoning.
|
|
| {{#if:Detecting Radiation|
{{#if:|Geiger_on_1_0.png|Geiger Counter}} Geiger Counter
|
Found in: Radiation Locker Used for: Detecting Radiation
|
|
| {{#if:Geiger Counter|
{{#if:|Geiger_on_1_0.png|{{#ifexist: File:Geiger_on_1_0.png| Geiger Counter}}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
Engineering Gear
{{#if:|
{{#if:|Hardhat.png|Hard Hat}} Hard Hat
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Contents
|
Description
|
{{{contents}}}
|
{{{description}}}
|
|
| {{#if:|
{{#if:|Hardhat.png|Hard Hat}} Hard Hat
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Description
|
{{#if:{{{description}}}|{{{description}}}|No description}}
|
|
| {{#if:|
{{#if:|Hardhat.png|Hard Hat}} Hard Hat
|
Found in: {{{foundin}}} Used for: {{{usedfor}}}
|
Description
|
{{#if:{{{description}}}|{{{description}}}|No description}}
|
|
| {{#if:Hard Hat|
{{#if:|Hardhat.png|{{#ifexist: File:Hardhat.png| Hard Hat}}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:|
{{#if:|WeldingHelmet.png|Welding Helmet}} Welding Helmet
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Contents
|
Description
|
{{{contents}}}
|
{{{description}}}
|
|
| {{#if:|
Description
|
{{#if:{{{description}}}|{{{description}}}|No description}}
|
|
| {{#if:|
Description
|
{{#if:{{{description}}}|{{{description}}}|No description}}
|
|
| {{#if:Welding Helmet|
{{#if:|WeldingHelmet.png|{{#ifexist: File:WeldingHelmet.png| Welding Helmet}}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:|
| {{#if:|
Description
|
{{#if:{{{description}}}|{{{description}}}|No description}}
|
|
| {{#if:|
Description
|
{{#if:{{{description}}}|{{{description}}}|No description}}
|
|
| {{#if:Optical Meson Scanner|
| The item needs to have the name defined. }} }} }} }}
{{#if:|
| {{#if:|
Description
|
{{#if:{{{description}}}|{{{description}}}|No description}}
|
|
| {{#if:|
Description
|
{{#if:{{{description}}}|{{{description}}}|No description}}
|
|
| {{#if:Engineering Scanner Goggles|
| The item needs to have the name defined. }} }} }} }}
{{#if:|
{{#if:|Hazard.png|Hazard Vest}} Hazard Vest
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Contents
|
Description
|
{{{contents}}}
|
{{{description}}}
|
|
| {{#if:|
{{#if:|Hazard.png|Hazard Vest}} Hazard Vest
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Description
|
{{#if:{{{description}}}|{{{description}}}|No description}}
|
|
| {{#if:|
Description
|
{{#if:{{{description}}}|{{{description}}}|No description}}
|
|
| {{#if:Hazard Vest|
{{#if:|Hazard.png|{{#ifexist: File:Hazard.png| Hazard Vest}}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:|
{{#if:|IGloves.png|Insulated Gloves}} Insulated Gloves
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Contents
|
Description
|
{{{contents}}}
|
{{{description}}}
|
|
| {{#if:|
Description
|
{{#if:{{{description}}}|{{{description}}}|No description}}
|
|
| {{#if:|
Description
|
{{#if:{{{description}}}|{{{description}}}|No description}}
|
|
| {{#if:Insulated Gloves|
| The item needs to have the name defined. }} }} }} }}
{{#if:|
{{#if:|utilitybelt.png|Tool Belt}} Tool Belt
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Contents
|
Description
|
{{{contents}}}
|
{{{description}}}
|
|
| {{#if:|
{{#if:|utilitybelt.png|Tool Belt}} Tool Belt
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Description
|
{{#if:{{{description}}}|{{{description}}}|No description}}
|
|
| {{#if:|
{{#if:|utilitybelt.png|Tool Belt}} Tool Belt
|
Found in: {{{foundin}}} Used for: {{{usedfor}}}
|
Description
|
{{#if:{{{description}}}|{{{description}}}|No description}}
|
|
| {{#if:Tool Belt|
{{#if:|utilitybelt.png|{{#ifexist: File:utilitybelt.png| Tool Belt}}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:|
{{#if:|RigHelmet.png|Hardsuit Helmet}} Hardsuit Helmet
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Contents
|
Description
|
{{{contents}}}
|
{{{description}}}
|
|
| {{#if:|
Description
|
{{#if:{{{description}}}|{{{description}}}|No description}}
|
|
| {{#if:|
Description
|
{{#if:{{{description}}}|{{{description}}}|No description}}
|
|
| {{#if:Hardsuit Helmet|
{{#if:|RigHelmet.png|{{#ifexist: File:RigHelmet.png| Hardsuit Helmet}}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:|
{{#if:|RIG.png|Hardsuit}} Hardsuit
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Contents
|
Description
|
{{{contents}}}
|
{{{description}}}
|
|
| {{#if:|
{{#if:|RIG.png|Hardsuit}} Hardsuit
|
Found in: {{{foundin}}} Used for: {{{usedfor}}} Strategy: {{{strategy}}}
|
Description
|
{{#if:{{{description}}}|{{{description}}}|No description}}
|
|
| {{#if:|
{{#if:|RIG.png|Hardsuit}} Hardsuit
|
Found in: {{{foundin}}} Used for: {{{usedfor}}}
|
Description
|
{{#if:{{{description}}}|{{{description}}}|No description}}
|
|
| {{#if:Hardsuit|
{{#if:|RIG.png|{{#ifexist: File:RIG.png| Hardsuit}}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
Equipment
{{#if:|
{{#if:|Engivend.png|Engi-Vend}} Engi-Vend
|
Found in: Engineering Used for: Supplying yourself with electronics and engineering equipment Strategy: Get engineering supplies from here.
|
Contents
|
Description
|
{{{contents}}}
|
Spare tool vending.
|
|
| {{#if:Get engineering supplies from here.|
{{#if:|Engivend.png|Engi-Vend}} Engi-Vend
|
Found in: Engineering Used for: Supplying yourself with electronics and engineering equipment Strategy: Get engineering supplies from here.
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| {{#if:Supplying yourself with electronics and engineering equipment|
{{#if:|Engivend.png|Engi-Vend}} Engi-Vend
|
Found in: Engineering Used for: Supplying yourself with electronics and engineering equipment
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| {{#if:Engi-Vend|
{{#if:|Engivend.png|{{#ifexist: File:Engivend.png| Engi-Vend}}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:SMES Cell|}}
{{#if:|
{{#if:|SMES_Charging.gif|SMES Superconducting Magnetic Energy Storage}} SMES Superconducting Magnetic Energy Storage
|
Found in: Engineering, engine rooms Used for: Storing and distributing power Strategy: Set an input (how much power will be drawn from input wire terminal), set on output (preferably smaller than the input so something will actually be stored in the cell), and the SMES will automatically begin storing and outputting power.
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Contents
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Description
|
{{{contents}}}
|
Huge cell/battery for power distributing purposes. Maximum capacity 5 megawatts.
Remember: Wire connected to the floor terminal = power input. Wire under the SMES = power output.
Left lights represent how much of the SMES is loaded.
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.
Guide to building a SMES.
|
|
| {{#if:Set an input (how much power will be drawn from input wire terminal), set on output (preferably smaller than the input so something will actually be stored in the cell), and the SMES will automatically begin storing and outputting power.|
{{#if:|SMES_Charging.gif|SMES Superconducting Magnetic Energy Storage}} SMES Superconducting Magnetic Energy Storage
|
Found in: Engineering, engine rooms Used for: Storing and distributing power Strategy: Set an input (how much power will be drawn from input wire terminal), set on output (preferably smaller than the input so something will actually be stored in the cell), and the SMES will automatically begin storing and outputting power.
|
Description
|
{{#if:Huge cell/battery for power distributing purposes. Maximum capacity 5 megawatts.
Remember: Wire connected to the floor terminal = power input. Wire under the SMES = power output.
Left lights represent how much of the SMES is loaded.
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.
Guide to building a SMES.|Huge cell/battery for power distributing purposes. Maximum capacity 5 megawatts.
Remember: Wire connected to the floor terminal = power input. Wire under the SMES = power output.
Left lights represent how much of the SMES is loaded.
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.
Guide to building a SMES.|No description}}
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|
| {{#if:Storing and distributing power|
Description
|
{{#if:Huge cell/battery for power distributing purposes. Maximum capacity 5 megawatts.
Remember: Wire connected to the floor terminal = power input. Wire under the SMES = power output.
Left lights represent how much of the SMES is loaded.
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.
Guide to building a SMES.|Huge cell/battery for power distributing purposes. Maximum capacity 5 megawatts.
Remember: Wire connected to the floor terminal = power input. Wire under the SMES = power output.
Left lights represent how much of the SMES is loaded.
The top right light shows the input power status. If it's off = none, red = on but receiving no power, blinking yellow = receiving power and loading.
The middle right light shows the output power status. If it's off = not outputting power, green = outputting power.
Guide to building a SMES.|No description}}
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| {{#if:SMES
Superconducting Magnetic Energy Storage|
| The item needs to have the name defined. }} }} }} }}
{{#if:APC|}}
{{#if:|
{{#if:|ModernAPC.png|APC Area Power Controller}} APC Area Power Controller
|
Found in: Every room with power Used for: Controlling the power for a sector on the station. Strategy: Have power equipment access, swipe your ID on it to unlock it and choose your action.
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Contents
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Description
|
{{{contents}}}
|
Actions available on the APC:
- Main Breaker: On/Off - Toggles power to the room. If this is off, the APC will not charge.
- Equipment: Auto/On/Off - Toggles power to computers and other electronic equipment.
- Lighting: Auto/On/Off - Toggles power to lighting in the area.
- Environmental: Auto/On/Off - Toggles power to the ventilation and door systems in the area.
- Cover Lock: Engaged/Disengaged - Toggles whether you can open/close the cover with a crowbar.
Remember, 'Auto' power settings slowly cuts off each breaker when power runs low in this order: <30 % = Equipment off, <15% = Lighting and Equipment off.
[Show/hide] Replacing the APC's Battery:
To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.
- File:Id regular.png Swipe ID with power equipment access to unlock the interface (or hack the APC to unlock the interface).
- Open the panel and disengage the cover lock.
- File:Crowbar.png Use a crowbar on the APC to open the cover.
- File:Hud-hands.gif Take the battery out with a free hand.
- File:Power cell.png place in the new battery.
- File:Crowbar.png Close the cover again with your crowbar.
- Re-engage the cover lock.
- File:Id regular.png Swipe ID to secure the interface.
File:APC emagged.gifIf an APC looks like this (blue with blinking red lights), it's either emagged or the AI is malfunctioning.
Guide to building an APC.
Guide to hacking an APC.
|
|
| {{#if:Have power equipment access, swipe your ID on it to unlock it and choose your action.|
{{#if:|ModernAPC.png|APC Area Power Controller}} APC Area Power Controller
|
Found in: Every room with power Used for: Controlling the power for a sector on the station. Strategy: Have power equipment access, swipe your ID on it to unlock it and choose your action.
|
Description
|
{{#if:Actions available on the APC:
- Main Breaker: On/Off - Toggles power to the room. If this is off, the APC will not charge.
- Equipment: Auto/On/Off - Toggles power to computers and other electronic equipment.
- Lighting: Auto/On/Off - Toggles power to lighting in the area.
- Environmental: Auto/On/Off - Toggles power to the ventilation and door systems in the area.
- Cover Lock: Engaged/Disengaged - Toggles whether you can open/close the cover with a crowbar.
Remember, 'Auto' power settings slowly cuts off each breaker when power runs low in this order: <30 % = Equipment off, <15% = Lighting and Equipment off.
[Show/hide] Replacing the APC's Battery:
To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.
- File:Id regular.png Swipe ID with power equipment access to unlock the interface (or hack the APC to unlock the interface).
- Open the panel and disengage the cover lock.
- File:Crowbar.png Use a crowbar on the APC to open the cover.
- File:Hud-hands.gif Take the battery out with a free hand.
- File:Power cell.png place in the new battery.
- File:Crowbar.png Close the cover again with your crowbar.
- Re-engage the cover lock.
- File:Id regular.png Swipe ID to secure the interface.
File:APC emagged.gifIf an APC looks like this (blue with blinking red lights), it's either emagged or the AI is malfunctioning.
Guide to building an APC.
Guide to hacking an APC.|Actions available on the APC:
- Main Breaker: On/Off - Toggles power to the room. If this is off, the APC will not charge.
- Equipment: Auto/On/Off - Toggles power to computers and other electronic equipment.
- Lighting: Auto/On/Off - Toggles power to lighting in the area.
- Environmental: Auto/On/Off - Toggles power to the ventilation and door systems in the area.
- Cover Lock: Engaged/Disengaged - Toggles whether you can open/close the cover with a crowbar.
Remember, 'Auto' power settings slowly cuts off each breaker when power runs low in this order: <30 % = Equipment off, <15% = Lighting and Equipment off.
[Show/hide] Replacing the APC's Battery:
To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.
- File:Id regular.png Swipe ID with power equipment access to unlock the interface (or hack the APC to unlock the interface).
- Open the panel and disengage the cover lock.
- File:Crowbar.png Use a crowbar on the APC to open the cover.
- File:Hud-hands.gif Take the battery out with a free hand.
- File:Power cell.png place in the new battery.
- File:Crowbar.png Close the cover again with your crowbar.
- Re-engage the cover lock.
- File:Id regular.png Swipe ID to secure the interface.
File:APC emagged.gifIf an APC looks like this (blue with blinking red lights), it's either emagged or the AI is malfunctioning.
Guide to building an APC.
Guide to hacking an APC.|No description}}
|
|
| {{#if:Controlling the power for a sector on the station.|
{{#if:|ModernAPC.png|APC Area Power Controller}} APC Area Power Controller
|
Found in: Every room with power Used for: Controlling the power for a sector on the station.
|
Description
|
{{#if:Actions available on the APC:
- Main Breaker: On/Off - Toggles power to the room. If this is off, the APC will not charge.
- Equipment: Auto/On/Off - Toggles power to computers and other electronic equipment.
- Lighting: Auto/On/Off - Toggles power to lighting in the area.
- Environmental: Auto/On/Off - Toggles power to the ventilation and door systems in the area.
- Cover Lock: Engaged/Disengaged - Toggles whether you can open/close the cover with a crowbar.
Remember, 'Auto' power settings slowly cuts off each breaker when power runs low in this order: <30 % = Equipment off, <15% = Lighting and Equipment off.
[Show/hide] Replacing the APC's Battery:
To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.
- File:Id regular.png Swipe ID with power equipment access to unlock the interface (or hack the APC to unlock the interface).
- Open the panel and disengage the cover lock.
- File:Crowbar.png Use a crowbar on the APC to open the cover.
- File:Hud-hands.gif Take the battery out with a free hand.
- File:Power cell.png place in the new battery.
- File:Crowbar.png Close the cover again with your crowbar.
- Re-engage the cover lock.
- File:Id regular.png Swipe ID to secure the interface.
File:APC emagged.gifIf an APC looks like this (blue with blinking red lights), it's either emagged or the AI is malfunctioning.
Guide to building an APC.
Guide to hacking an APC.|Actions available on the APC:
- Main Breaker: On/Off - Toggles power to the room. If this is off, the APC will not charge.
- Equipment: Auto/On/Off - Toggles power to computers and other electronic equipment.
- Lighting: Auto/On/Off - Toggles power to lighting in the area.
- Environmental: Auto/On/Off - Toggles power to the ventilation and door systems in the area.
- Cover Lock: Engaged/Disengaged - Toggles whether you can open/close the cover with a crowbar.
Remember, 'Auto' power settings slowly cuts off each breaker when power runs low in this order: <30 % = Equipment off, <15% = Lighting and Equipment off.
[Show/hide] Replacing the APC's Battery:
To replace the APC battery, you need an ID with sufficient access to unlock the APC itself.
- File:Id regular.png Swipe ID with power equipment access to unlock the interface (or hack the APC to unlock the interface).
- Open the panel and disengage the cover lock.
- File:Crowbar.png Use a crowbar on the APC to open the cover.
- File:Hud-hands.gif Take the battery out with a free hand.
- File:Power cell.png place in the new battery.
- File:Crowbar.png Close the cover again with your crowbar.
- Re-engage the cover lock.
- File:Id regular.png Swipe ID to secure the interface.
File:APC emagged.gifIf an APC looks like this (blue with blinking red lights), it's either emagged or the AI is malfunctioning.
Guide to building an APC.
Guide to hacking an APC.|No description}}
|
|
| {{#if:APC
Area Power Controller|
| The item needs to have the name defined. }} }} }} }}
{{#if:Cell Charger|}}
{{#if:|
{{#if:|cellcharger.png|Cell Charger}} Cell Charger
|
Found in: Engineering, R&D Used for: Recharging power cells Strategy: Place power cells into these to charge them up.
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Contents
|
Description
|
{{{contents}}}
|
These will drain power directly from the room's File:APC2.gif APC unit to recharge File:Powercell.png Power Cells. Beware with higher capacity cells, as they can drain the room's APC completely. Can be secured and unsecured using a wrench.
|
|
| {{#if:Place power cells into these to charge them up.|
{{#if:|cellcharger.png|Cell Charger}} Cell Charger
|
Found in: Engineering, R&D Used for: Recharging power cells Strategy: Place power cells into these to charge them up.
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| {{#if:Recharging power cells|
{{#if:|cellcharger.png|Cell Charger}} Cell Charger
|
Found in: Engineering, R&D Used for: Recharging power cells
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| {{#if:Cell Charger|
{{#if:|cellcharger.png|{{#ifexist: File:cellcharger.png| Cell Charger}}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:PACMAN Generator|}}
{{#if:P.A.C.M.A.N.-Type Portable Generator|}}
{{#if:|
| {{#if:Used on ships that don't require as much power.|
{{#if:|Pacman.png|P.A.C.M.A.N.-Type Portable Generator}} P.A.C.M.A.N.-Type Portable Generator
|
Found in: Engine Rooms Used for: Powering a ship using plasma sheets, backup power for ships with larger engines Strategy: Used on ships that don't require as much power.
|
|
| {{#if:Powering a ship using plasma sheets, backup power for ships with larger engines|
{{#if:|Pacman.png|P.A.C.M.A.N.-Type Portable Generator}} P.A.C.M.A.N.-Type Portable Generator
|
Found in: Engine Rooms Used for: Powering a ship using plasma sheets, backup power for ships with larger engines
|
|
| {{#if:P.A.C.M.A.N.-Type Portable Generator|
| The item needs to have the name defined. }} }} }} }}
{{#if:SUPERPACMAN Generator|}}
{{#if:S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator|}}
{{#if:|
| {{#if:Connect it to the power grid and feed it uranium|
{{#if:|Superpacman.png|S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator}} S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator
|
Found in: Engine Rooms, can be built after after Advanced Power Manipulation is researched. Used for: Powering a ship using uranium sheets Strategy: Connect it to the power grid and feed it uranium
|
|
| {{#if:Powering a ship using uranium sheets|
{{#if:|Superpacman.png|S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator}} S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator
|
Found in: Engine Rooms, can be built after after Advanced Power Manipulation is researched. Used for: Powering a ship using uranium sheets
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| {{#if:S.U.P.E.R.P.A.C.M.A.N.-Type Portable Generator|
| The item needs to have the name defined. }} }} }} }}
{{#if:MRSPACMAN Generator|}}
{{#if:M.R.S.P.A.C.M.A.N.-Type Portable Generator|}}
{{#if:|
| {{#if:Connect it to the power grid and feed it diamonds|
| {{#if:Powering a ship using diamonds|
| {{#if:M.R.S.P.A.C.M.A.N.-Type Portable Generator|
| The item needs to have the name defined. }} }} }} }}
{{#if:Emitter|}}
{{#if:|
{{#if:|Emitter_On.gif|Emitter}} Emitter
|
Found in: Can be ordered from Cargo Used for: To power up the shields containing the Singularity Strategy: Ensure it has a powered wire under it, wrench and weld it in place and turn it on. Lock with ID if needed
|
Contents
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Description
|
{{{contents}}}
|
A heavy duty industrial laser. Shoots non-stop when turned on. There are four at the engine, powering up the Field Generators with laser shots.
Emitter are also useful as a weapon, if your target stand still long enough for you to set it up. (Hint: Blobs don't move.)
|
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| {{#if:Ensure it has a powered wire under it, wrench and weld it in place and turn it on. Lock with ID if needed|
{{#if:|Emitter_On.gif|Emitter}} Emitter
|
Found in: Can be ordered from Cargo Used for: To power up the shields containing the Singularity Strategy: Ensure it has a powered wire under it, wrench and weld it in place and turn it on. Lock with ID if needed
|
Description
|
{{#if:A heavy duty industrial laser. Shoots non-stop when turned on. There are four at the engine, powering up the Field Generators with laser shots.
Emitter are also useful as a weapon, if your target stand still long enough for you to set it up. (Hint: Blobs don't move.)|A heavy duty industrial laser. Shoots non-stop when turned on. There are four at the engine, powering up the Field Generators with laser shots.
Emitter are also useful as a weapon, if your target stand still long enough for you to set it up. (Hint: Blobs don't move.)|No description}}
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|
| {{#if:To power up the shields containing the Singularity|
{{#if:|Emitter_On.gif|Emitter}} Emitter
|
Found in: Can be ordered from Cargo Used for: To power up the shields containing the Singularity
|
Description
|
{{#if:A heavy duty industrial laser. Shoots non-stop when turned on. There are four at the engine, powering up the Field Generators with laser shots.
Emitter are also useful as a weapon, if your target stand still long enough for you to set it up. (Hint: Blobs don't move.)|A heavy duty industrial laser. Shoots non-stop when turned on. There are four at the engine, powering up the Field Generators with laser shots.
Emitter are also useful as a weapon, if your target stand still long enough for you to set it up. (Hint: Blobs don't move.)|No description}}
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| {{#if:Emitter|
{{#if:|Emitter_On.gif|{{#ifexist: File:Emitter_On.gif| Emitter}}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Field Generator|}}
{{#if:|
{{#if:|Field_Generator.gif|Field Generator}} Field Generator
|
Found in: Can be ordered from Cargo Used for: Containing the singularity or other dangerous things Strategy: Point an Emitter at it and turn them both on
|
Contents
|
Description
|
{{{contents}}}
|
A large thermal battery that projects a high amount of energy when powered.
|
|
| {{#if:Point an Emitter at it and turn them both on|
{{#if:|Field_Generator.gif|Field Generator}} Field Generator
|
Found in: Can be ordered from Cargo Used for: Containing the singularity or other dangerous things Strategy: Point an Emitter at it and turn them both on
|
Description
|
{{#if:A large thermal battery that projects a high amount of energy when powered.|A large thermal battery that projects a high amount of energy when powered.|No description}}
|
|
| {{#if:Containing the singularity or other dangerous things|
{{#if:|Field_Generator.gif|Field Generator}} Field Generator
|
Found in: Can be ordered from Cargo Used for: Containing the singularity or other dangerous things
|
Description
|
{{#if:A large thermal battery that projects a high amount of energy when powered.|A large thermal battery that projects a high amount of energy when powered.|No description}}
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| {{#if:Field Generator|
{{#if:|Field_Generator.gif|{{#ifexist: File:Field_Generator.gif| Field Generator}}|no image}}
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|
| The item needs to have the name defined. }} }} }} }}
{{#if:Gravitational Singularity Generator|}}
{{#if:|
| {{#if:Place in front of a Particle Accelerator|
Description
|
{{#if:An odd device which produces a Gravitational Singularity when set up.|An odd device which produces a Gravitational Singularity when set up.|No description}}
|
|
| {{#if:Creating a Singularity|
Description
|
{{#if:An odd device which produces a Gravitational Singularity when set up.|An odd device which produces a Gravitational Singularity when set up.|No description}}
|
|
| {{#if:Gravitational Singularity Generator|
{{#if:|Gravitational_Singularity_Generator.png|{{#ifexist: File:Gravitational_Singularity_Generator.png| Gravitational Singularity Generator}}|no image}}
|
Gravitational Singularity Generator
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Tesla Generator|}}
{{#if:|
{{#if:|Tesla_gen.png|Tesla Generator}} Tesla Generator
|
Found in: Can be ordered from Cargo Used for: Creating a Tesla Strategy: Place in front of a Particle Accelerator
|
Contents
|
Description
|
{{{contents}}}
|
An odd device which produces a Tesla when set up.
|
|
| {{#if:Place in front of a Particle Accelerator|
Description
|
{{#if:An odd device which produces a Tesla when set up.|An odd device which produces a Tesla when set up.|No description}}
|
|
| {{#if:Creating a Tesla|
Description
|
{{#if:An odd device which produces a Tesla when set up.|An odd device which produces a Tesla when set up.|No description}}
|
|
| {{#if:Tesla Generator|
{{#if:|Tesla_gen.png|{{#ifexist: File:Tesla_gen.png| Tesla Generator}}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Particle Accelerator|}}
{{#if:|
| {{#if:Set a Gravitational Singularity Generator or Tesla Generator in front of it and turn it on|
| {{#if:Creating and maintaining a Singularity or Tesla engine.|
| {{#if:Particle Accelerator|
| The item needs to have the name defined. }} }} }} }}
{{#if:Radiation Collector|}}
{{#if:|
{{#if:|Radiation Collector.gif|Radiation Collector}} Radiation Collector
|
Found in: Engine rooms utilizing a Supermatter crystal. More can be ordered from Cargo or constructed after Industrial Engineering is researched. Used for: Creating energy from radiation. Strategy: Place near a source of radiation, load a plasma tank, and connect to the power grid.
|
Contents
|
Description
|
{{{contents}}}
|
Will generate energy when loaded with a File:Plasma tank.png Plasma Tank (filled with Plasma Gas), if anchored and activated near an active Singularity, Supermatter, or other source of radiation. Converts the Plasma into Tritium. Can alternatively be used to generate research points instead of power.
To change configuration to research mode, fill the tank with Tritium and Oxygen instead of Plasma. Then use a multitool on the Radiation Collector. Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. In this research mode, the tank must also be refilled every 5 minutes or so.
|
|
| {{#if:Place near a source of radiation, load a plasma tank, and connect to the power grid.|
{{#if:|Radiation Collector.gif|Radiation Collector}} Radiation Collector
|
Found in: Engine rooms utilizing a Supermatter crystal. More can be ordered from Cargo or constructed after Industrial Engineering is researched. Used for: Creating energy from radiation. Strategy: Place near a source of radiation, load a plasma tank, and connect to the power grid.
|
Description
|
{{#if:Will generate energy when loaded with a File:Plasma tank.png Plasma Tank (filled with Plasma Gas), if anchored and activated near an active Singularity, Supermatter, or other source of radiation. Converts the Plasma into Tritium. Can alternatively be used to generate research points instead of power.
To change configuration to research mode, fill the tank with Tritium and Oxygen instead of Plasma. Then use a multitool on the Radiation Collector. Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. In this research mode, the tank must also be refilled every 5 minutes or so.|Will generate energy when loaded with a File:Plasma tank.png Plasma Tank (filled with Plasma Gas), if anchored and activated near an active Singularity, Supermatter, or other source of radiation. Converts the Plasma into Tritium. Can alternatively be used to generate research points instead of power.
To change configuration to research mode, fill the tank with Tritium and Oxygen instead of Plasma. Then use a multitool on the Radiation Collector. Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. In this research mode, the tank must also be refilled every 5 minutes or so.|No description}}
|
|
| {{#if:Creating energy from radiation.|
{{#if:|Radiation Collector.gif|Radiation Collector}} Radiation Collector
|
Found in: Engine rooms utilizing a Supermatter crystal. More can be ordered from Cargo or constructed after Industrial Engineering is researched. Used for: Creating energy from radiation.
|
Description
|
{{#if:Will generate energy when loaded with a File:Plasma tank.png Plasma Tank (filled with Plasma Gas), if anchored and activated near an active Singularity, Supermatter, or other source of radiation. Converts the Plasma into Tritium. Can alternatively be used to generate research points instead of power.
To change configuration to research mode, fill the tank with Tritium and Oxygen instead of Plasma. Then use a multitool on the Radiation Collector. Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. In this research mode, the tank must also be refilled every 5 minutes or so.|Will generate energy when loaded with a File:Plasma tank.png Plasma Tank (filled with Plasma Gas), if anchored and activated near an active Singularity, Supermatter, or other source of radiation. Converts the Plasma into Tritium. Can alternatively be used to generate research points instead of power.
To change configuration to research mode, fill the tank with Tritium and Oxygen instead of Plasma. Then use a multitool on the Radiation Collector. Examine it to see current configuration. A generic supermatter setup can produce a total of 10 points per minute for each Radiation Collector generating points. In this research mode, the tank must also be refilled every 5 minutes or so.|No description}}
|
|
| {{#if:Radiation Collector|
{{#if:|Radiation Collector.gif|{{#ifexist: File:Radiation Collector.gif| Radiation Collector}}|no image}}
|
|
|
| The item needs to have the name defined. }} }} }} }}
{{#if:Anti-Breach Shielding Projector|}}
{{#if:|
{{#if:|Anti-Breach_Shielding_Projector.png|Anti-Breach Shielding Projector}} Anti-Breach Shielding Projector
|
Found in: Can be ordered from Cargo Used for: Used to seal minor hull breaches Strategy: Wrench it in place near a hull breach and turn it on
|
Contents
|
Description
|
{{{contents}}}
|
An energy shield used to contain hull breaches. All space tiles within a 2 square radius will be blocked off with a shield.
|
|
| {{#if:Wrench it in place near a hull breach and turn it on|
{{#if:|Anti-Breach_Shielding_Projector.png|Anti-Breach Shielding Projector}} Anti-Breach Shielding Projector
|
Found in: Can be ordered from Cargo Used for: Used to seal minor hull breaches Strategy: Wrench it in place near a hull breach and turn it on
|
Description
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{{#if:An energy shield used to contain hull breaches. All space tiles within a 2 square radius will be blocked off with a shield.|An energy shield used to contain hull breaches. All space tiles within a 2 square radius will be blocked off with a shield.|No description}}
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| {{#if:Used to seal minor hull breaches|
{{#if:|Anti-Breach_Shielding_Projector.png|Anti-Breach Shielding Projector}} Anti-Breach Shielding Projector
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Found in: Can be ordered from Cargo Used for: Used to seal minor hull breaches
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Description
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{{#if:An energy shield used to contain hull breaches. All space tiles within a 2 square radius will be blocked off with a shield.|An energy shield used to contain hull breaches. All space tiles within a 2 square radius will be blocked off with a shield.|No description}}
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| {{#if:Anti-Breach Shielding Projector|
{{#if:|Anti-Breach_Shielding_Projector.png|{{#ifexist: File:Anti-Breach_Shielding_Projector.png| Anti-Breach Shielding Projector}}|no image}}
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Anti-Breach Shielding Projector
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| The item needs to have the name defined. }} }} }} }}
{{#if:Shield Generator|}}
{{#if:|
{{#if:|Emergency_Energy_Shields.png|Shield Generator}} Shield Generator
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Found in: Can be ordered from Cargo Used for: Creating a barrier Strategy: Wrench it in place
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Contents
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Description
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{{{contents}}}
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Creates a barrier between two Shield Generators. Also instantly gibs whatever poor crew is standing in between.
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| {{#if:Wrench it in place|
{{#if:|Emergency_Energy_Shields.png|Shield Generator}} Shield Generator
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Found in: Can be ordered from Cargo Used for: Creating a barrier Strategy: Wrench it in place
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Description
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{{#if:Creates a barrier between two Shield Generators. Also instantly gibs whatever poor crew is standing in between.|Creates a barrier between two Shield Generators. Also instantly gibs whatever poor crew is standing in between.|No description}}
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| {{#if:Creating a barrier|
{{#if:|Emergency_Energy_Shields.png|Shield Generator}} Shield Generator
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Found in: Can be ordered from Cargo Used for: Creating a barrier
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Description
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{{#if:Creates a barrier between two Shield Generators. Also instantly gibs whatever poor crew is standing in between.|Creates a barrier between two Shield Generators. Also instantly gibs whatever poor crew is standing in between.|No description}}
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| {{#if:Shield Generator|
{{#if:|Emergency_Energy_Shields.png|{{#ifexist: File:Emergency_Energy_Shields.png| Shield Generator}}|no image}}
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| The item needs to have the name defined. }} }} }} }}
{{#if:Turbine|}}{{#if:Gas Turbine Generator|}}
{{#if:|
| {{#if:Make inferno fire to compressor-side, turn Gas Turbine Generator on, open the turbine-end to space so fire moves through the machine to generate power. Higher airflow and temperature makes more power.|
{{#if:true|File:Compressor.gif File:Turbine.gif|[[File:File:Compressor.gif File:Turbine.gif|64px|Gas Turbine Generator and Compressor]]}} Gas Turbine Generator and Compressor
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Found in: Some engine rooms. Used for: Creating power through a contained small fire Strategy: Make inferno fire to compressor-side, turn Gas Turbine Generator on, open the turbine-end to space so fire moves through the machine to generate power. Higher airflow and temperature makes more power.
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| {{#if:Creating power through a contained small fire|
| {{#if:Gas Turbine Generator and Compressor|
| The item needs to have the name defined. }} }} }} }}
{{#if:TEG|}}{{#if:Thermo-Electric Generator|}}
{{#if:|
{{#if:true|File:Thermo-Electric Generator.png|[[File:File:Thermo-Electric Generator.png|64px|Thermo-Electric Generator]]}} Thermo-Electric Generator
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Found in: Some engine rooms. Used for: Creating power through a contained huge inferno. Also effective at exchanging heat between two pipes. Strategy: Feed very hot gas through one side and very cold gas through the other to generate power.
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Contents
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Description
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{{{contents}}}
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These can be built after advanced power manipulation has been researched. They're made up of a generator module, a hot circulator on one side, and a cold circulator on the other side. See here for how to set one up.
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| {{#if:Feed very hot gas through one side and very cold gas through the other to generate power.|
{{#if:true|File:Thermo-Electric Generator.png|[[File:File:Thermo-Electric Generator.png|64px|Thermo-Electric Generator]]}} Thermo-Electric Generator
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Found in: Some engine rooms. Used for: Creating power through a contained huge inferno. Also effective at exchanging heat between two pipes. Strategy: Feed very hot gas through one side and very cold gas through the other to generate power.
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Description
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{{#if:These can be built after advanced power manipulation has been researched. They're made up of a generator module, a hot circulator on one side, and a cold circulator on the other side. See here for how to set one up.|These can be built after advanced power manipulation has been researched. They're made up of a generator module, a hot circulator on one side, and a cold circulator on the other side. See here for how to set one up.|No description}}
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| {{#if:Creating power through a contained huge inferno. Also effective at exchanging heat between two pipes.|
Description
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{{#if:These can be built after advanced power manipulation has been researched. They're made up of a generator module, a hot circulator on one side, and a cold circulator on the other side. See here for how to set one up.|These can be built after advanced power manipulation has been researched. They're made up of a generator module, a hot circulator on one side, and a cold circulator on the other side. See here for how to set one up.|No description}}
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| {{#if:Thermo-Electric Generator|
| The item needs to have the name defined. }} }} }} }}